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Case Study

Client: Deborah Krikun; Digital Imaging Class

Project(s): Hyper-realism (top), Cubism (bottom)

Duration: January-May of 2017 (spring semester)

Team: Anastasia Schneider

 

HYPER REALISM

Description: The goal of this project was to create a surreal image that appeared natural, but still offputting. The concept that was chosen for creation was based on a character created by Brian K Vaughan and Fiona Staples. The image consists of a family of people who have cameras for heads, each camera being different depending on their age. In the background are photos showing other people in their world, some from the past, and others who appear to be other family members.  What I aimed to do here was make these weird creatures doing something as normal as taking a family portrait, to further increase an odd sense of unease while looking at it. Another aspect that contributes to this for me is that as someone with anxiety, seeing any camera aimed at me makes me really uncomfortable, so having these weird beings who’s emotions you can’t read staring directly at you is definitely creepy. I actually got unintentionally invested into thinking what their world would be like. How do they eat?? What do they sound like?? Are only their heads mechanical or are they robots?? All valid questions. (none of which have good answers.)

Research: Before executing this project, I set out to Google to get everything I needed. Out of the hundreds of pictures of family portraits, I went with this one because the background seemed to be like it would be the easiest to mess around with for the other portraits. After gathering all of my assets, I went to work. Other than those two moments, this project didn’t require much researching.

Strategy: Once I got everything I needed, I started to get a general idea of how I wanted to compose it. I started with the family, cleared out all of their heads with the fill/repair tools so they wouldn’t show up under the cameras, and then filled up the wall behind them which used to be a huge window.

I then cut out the cameras and phones using the quick mask selection, which was problematic at some points, but easy to work around. I used the shading tools to make them seem a bit more natural in the picture and then began to work on the background portraits. For those, I got a picture of an old couple to give an idea of how the camera people have evolved over time, and a picture of a young couple from a 90’s-early 2000’s TV show to elaborate a little more on that idea. I also added a portrait of the family on vacation running down a boardwalk. These were all relatively simple to do since I knew they’d be small and I wouldn’t have to go too crazy on details. For these, I just got vectors of picture frames from Google.

Challenges: The only main challenge I had was that the daughter’s natural hair was hard to cover up without being too obvious, since it fell onto her shoulders and using different tools to try to hide it without making her shirt or background look weird was a little annoying.

Results: I’m pretty happy with how it came out. I was worried that I wouldn’t be able to get what I envisioned on screen, but I think I overall succeeded at making what I set out to.

CUBISM

Description: The goal of this project was to make a portrait of one of my favorite drag queens, Katya Zamolodchikova. Instead of cutting a bunch of pictures together, I decided to go with the method I used because I figured it would sort of make her look like a diamond, to make her look glamorous.  I also always loved the colors in that picture and knew they would be gorgeous using this method.

Research: I didn’t have to do much research for this except for

Strategy: For this project, I imported the photo into Photoshop and used the polygonal tool and the Find Average Color operation. I keybound the command to “Ctrl + T” for easier accessibility so it would be easier to do over and over again. All I did from there was simply repeat the process over and over again. Then for her clothes, I made the shapes bigger so more focus would be on her face.

Challenges: The main challenge I had was making sure I didn’t leave any spots un-cubed and covering up the whole picture. A smaller one was figuring out what I’d do for the background but that was solved quickly.

Results: I’m very happy with how the picture turned out and think that it looks better than I anticipated it would when I started.

Collage Progress

Firstly, I cut out the ship from one of the posters to use as an animated piece. The idea was to have it flying through posters to allow a better transition.

ship.png

Here’s the ship flying over the poster for Kepler-16b. Thanks to the magic of Keyframes, moving it across the screen was a simple task. progress2

Here I cut the poster in half, and then split it apart to transition to the next poster in a fun way. progress3

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Here the ship returns so bring us to one of the last images.

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Finally, I used opacity and transformation keyframes to have the NASA and “no boarding” announcement come in fluidly. progress6

Cubism Final

katya.pngThis is the final image. I really enjoyed making it and got to learn a bunch of fun stuff about photoshop’s mechanics while doing so. My favorite thing about the original photo has always been the colors and I think that really carried over.

Collage Concept

BLI

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In the comic The True Lives Of The Fabulous Killjoys, an evil corporation known as Better Living Industries (Or BLI) has taken over a post-apocalyptic world in 2019. I think it would be fun to make an ad for BLI (Maybe even a comedic smear campaign ad aimed at the Killjoys)  because of the potential to make it satirical (Because a post apocalyptic 2019 is feeling realer and realer every day amiright)

NASA colonization

For this project I would turn posters such as these into small animations as if it were a real ad that was prompting people to colonize to Mars.

 

Vault Tec

Vault Tec is a company from the Fallout series that had american families move into hundreds of vaults across the states, ensuring them safety from the impending nuclear war. What they didn’t tell these was that they were also about to become subjects of diabolical experiments. The ads for Vault Tec were 50’s themed and I think that would be fun to work with.

 

Aperture Laboratories

In the Portal video game series, Aperture Laboratories is an organization that has kidnapped you to force you to solve deadly puzzles. The game’s sense of humor is a huge part of what makes people love it (They even got Stephen Merchant to voice a main character) and using it for a small advert on either safety instructions or why you should be a lab rat would be fun.

Cubism Progress

 

I started with using the same technique that we were talking about in class

prpgress

For her jacket, I made the shapes bigger so there would be more focus on her face.progress2

For the background I figured I’d try the same technique, but with bigger and more basic shapes

progress 3